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For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (sv_use_steam_voice) [TF Workshop] Got 0 subscribed maps, 0 new ProtoDefs post data loaded. ProtoDefs loaded. 42.71 MB used ProtoDefs post data loaded. ProtoDefs loaded. 42.71 MB used maxplayers set to 24 Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels" Error: Material "___fillrate_0" uses unknown shader "FillRate" Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap" Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask" Error: Material "___debugdepth_3" uses unknown shader "DebugDepth" Error: Material "___debugdepth_4" uses unknown shader "DebugDepth" CClientSteamContext logged on = 1 Parent cvar in server.dll not allowed (tf_mvm_max_connected_players) Parent cvar in server.dll not allowed (props_break_max_pieces) ProtoDefs post data loaded. ProtoDefs loaded. 42.71 MB used ProtoDefs post data loaded. ProtoDefs loaded. 42.71 MB used Cleaning up unneeded replay block data... Replay cleanup done. Loading default settings for high sensitivity ProtoDefs post data loaded. ProtoDefs post data loaded. Connection to game coordinator established. Current item schema is up-to-date with version EC2F6F07. CTFGCClientSystem::PostInitGC CTFGCClientSystem - adding listener ProtoDefs post data loaded. ProtoDefs post data loaded. Unknown command "r_decal_cullsize" [SteamNetworkingSockets] SDR network config fetch attempt #1 failed. HTTP 504. . Trying again. Unknown command "replay_togglereplaytips"
connect 217.3
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